Indexwriting
Writing indexNote / Feb 12, 2022

Field note / graphic design / process / poster design

The Blank Page Problem: Getting Started on Any Graphic Design Brief

My practical process for starting a new design project when nothing exists yet.

Published
Feb 12, 2022
Length
3 min read / 591 words
Topics
graphic design, process, poster design

The blank page is not a creative problem. It's a process problem. The feeling of paralysis in front of an empty artboard isn't a lack of ideas — it's a lack of sufficient constraints. Give a designer a completely unconstrained brief and they'll struggle. Give them a tightly constrained one and they'll produce work faster and often better.

The solution to the blank page is adding constraints deliberately until the problem is specific enough to solve.

The First Hour: No Software

I don't open design software in the first hour of any new project. This is a firm practice and it's the single biggest process improvement I've made in my career.

The first hour is for reading, thinking, and writing. I read the brief thoroughly. I write down what I understand the project to be asking for. I write down what I don't know. I identify the one most important thing the design needs to communicate. I write that down and look at it.

This last step — identifying and writing down the single most important communication objective — transforms the blank page problem. It gives me a starting point that isn't "make something that looks good" but "express this specific thing."

Research as Constraint Generation

After the brief, I research. Competitive landscape, visual references, cultural context, the audience, the display environment. Each piece of research adds constraints — things I now know the design needs to do or avoid.

By the time research is done, I'm not facing a blank page. I'm facing a specific problem with a set of requirements and a set of constraints. That's a design brief, not a blank page.

The First Sketches: Volume Over Quality

The first creative act is sketching, and the goal is volume rather than quality. I try to generate ten to fifteen quick compositional ideas in twenty to thirty minutes. These aren't finished designs — they're thumbnails, diagrams, rough indications of where things might sit.

Most of them are dead ends. That's fine. I'm trying to exhaust the obvious solutions so I can reach the less obvious ones. The first five ideas are usually things I've done before or things everyone would think of first. The ideas that come after those are more likely to be genuinely interesting.

The Commitment Moment

After the sketch session, I make a commitment. Not to a finished design — to a direction. This is the hardest part of the process: choosing one sketch to develop, knowing that I'm setting aside others that might have been good.

I've learned to make this commitment early and with conviction rather than hedging. Designs developed with half-commitment produce half-resolved work. A committed direction, even if it turns out to be wrong, produces a clear outcome that can be evaluated and, if necessary, redirected.

When to Start Over

Occasionally, a committed direction turns out to be genuinely wrong — the concept doesn't hold up in development, the form doesn't express the brief, or the approach hits a wall. I've learned to recognize this inflection point and make a clean break rather than trying to salvage a direction that isn't working.

Starting over from the sketches — sometimes even from new sketches — at this point is faster than continuing to force a failing direction. The sunk cost of the development work is real but irrelevant. What matters is the outcome.

The blank page ends when you make a decision. Make one.