Indexwriting
Writing indexNote / Dec 31, 2019

Field note / graphic design / process / branding

The Long Game: Building a Career in Graphic Design

What I've learned about building a sustainable, evolving graphic design practice over more than a decade.

Published
Dec 31, 2019
Length
3 min read / 563 words
Topics
graphic design, process, branding

Design careers don't follow a single trajectory. The path I've taken — from junior designer at an agency to independent practice, with periods of specialization and periods of breadth — isn't a model for anyone else to follow. But some things I've learned along the way are broadly applicable.

Developing a Point of View

Early in my career, I could execute almost any style competently. Give me a reference and I could approximate it. This felt like versatility. It was actually a lack of identity.

The designers I most admire have a distinct point of view — a way of seeing and solving problems that's recognizably theirs, regardless of the project or client. This doesn't mean their work all looks the same; it means their thinking has a consistent character.

Developing that point of view required being honest about what I actually think is good — what problems I find most interesting, what solutions I find most compelling — and letting those honest preferences accumulate into a consistent sensibility over time.

The Depth vs. Breadth Tension

Every designer navigates the tension between developing deep expertise in a specific domain and maintaining breadth across the field. Deep expertise commands higher fees and produces more refined work; breadth provides resilience and the ability to follow interesting projects wherever they lead.

I've resolved this tension by developing genuine depth in a few areas — brand identity, poster design, motion — while maintaining enough breadth to take on adjacent work when it's interesting. The depth areas are where I do my best work and where I'm most competitive. The breadth is what keeps the practice interesting and prevents atrophy in areas I'm not actively using.

Clients Are a Consequence of Your Work

The clients you attract are largely a consequence of the work you make publicly visible. If your portfolio shows only the safest, most commercial work, you'll attract clients who want safe and commercial. If your portfolio shows work that's distinctive, opinionated, and takes creative risks, you'll attract clients who want those things.

This isn't always possible in the early stages of a career, when you take what you can get. But as soon as you have the opportunity to be selective about what goes in the portfolio, you're curating the clients you'll attract.

The Craft Never Stops

Every designer I know who's been working for 15 or 20 years is still learning. The craft deepens; the problems become more nuanced; the standards get higher as the skill increases. This is one of the things that makes design worth doing over a long career.

The designers who stop learning — who think they've mastered the discipline and are just executing known solutions — produce work that eventually becomes dated and loses relevance. The discipline moves. The work has to move with it.

What I Would Tell an Earlier Version of Myself

Draw more. Study more design history. Spend more time understanding typography. Build relationships with printers, photographers, and illustrators — the collaborations you have access to determine the quality ceiling of your work.

And do the work you believe in, even when no one is paying you for it yet. The portfolio that attracts the clients you want is built from the work you do before those clients arrive.