Indexwriting
Writing indexNote / Jun 08, 2025

Field note / logo design / process / branding

My Logo Design Process From Brief to Final File

A walkthrough of how I move from a client brief to a finished logo mark, without skipping the hard parts.

Published
Jun 08, 2025
Length
3 min read / 540 words
Topics
logo design, process, branding

The Brief Is Never Enough

Every client thinks their brief is comprehensive. It rarely is. Before I sketch a single mark, I spend time interrogating the brief — asking questions the client didn't know they needed to answer. What do you want people to feel thirty seconds after seeing this logo for the first time? Who is your most important competitor, and why do you look nothing like them? What would make you embarrassed to hand someone a business card?

These conversations surface the real constraints. Usually the brief gives me the category; the conversation gives me the direction.

Phase One: Research Without Looking at Logos

My research phase deliberately excludes competitor logos. I look at the industry's visual language — the colors, the textures, the typefaces — but not the marks. If I look at marks too early, I start designing in response to what already exists instead of thinking about what should exist.

I build a reference board of images, textures, photography, and historical material that relates to the brand's values. A maritime logistics company gets lighthouse photography, rope textures, and mid-century shipping posters. A children's toy brand gets color field paintings and handmade typography. The reference board tells me what visual territory feels right before I touch any design tools.

Phase Two: Thumbnail Sketching

I sketch exclusively on paper for the first two days. No software. I set a timer for forty-five minutes and fill a page with marks — usually fifty to seventy per session. Most of them are garbage. About five per session are worth developing.

Paper keeps me fast and loose. Software introduces the temptation to refine too early, which is how you fall in love with a direction before you've tested whether it's actually the right one.

Phase Three: Direction Development

From thumbnails, I select three to five directions that feel genuinely different from each other. Not variations on the same concept — actual different conceptual starting points. A wordmark, a mark, and a combination. An abstract form and a pictorial form. The client should feel like they're choosing between real options, not between shades of the same idea.

I develop each direction enough to evaluate it honestly, but not so much that I'm attached to it. Full refinement comes after the client picks a direction.

Phase Four: Presentation

I present in context. The logo on white doesn't tell the client anything. I show it on a business card mockup, on signage, on a phone screen, reversed out of a dark background. Context reveals problems that the isolated mark hides.

I present with rationale, not just visuals. Every decision I made has a reason. If I can't articulate why a form is what it is, that form needs more work.

Phase Five: Refinement

One direction gets refined to completion. This is where the slow work happens — optical corrections, spacing adjustments, weight decisions that live at the pixel level. A logo that looks right at 300px needs to look right at 16px on a favicon and at 3 meters on a sign.

This phase takes longer than most clients expect. I don't apologize for it.