Field note / logo design / branding / graphic design
How I Develop a Logo Through Sketching
The analog process that produces better logo concepts than going straight to the computer.
- Published
- Mar 15, 2023
- Length
- 2 min read / 467 words
- Topics
- logo design, branding, graphic design
I still sketch every logo concept by hand before I open any software. Not because it's traditional, but because sketching is thinking at a speed that software can't match. The hand-to-brain feedback loop during sketching generates ideas that keyboard-and-mouse interaction doesn't.
The Volume Approach
My early sketching is about volume, not quality. I give myself thirty minutes to produce as many thumbnail sketches as possible — rough, gestural, ugly. Each sketch is no larger than a postage stamp. The goal is to exhaust the obvious ideas quickly so I can get to the less obvious ones.
Most early concepts are predictable. The first twenty sketches for a construction company will probably be hard hats, cranes, and angular letterforms. These are the industry clichés. Getting them out of my system clears space for more original thinking.
Constraint Sketching
After the first round of free generation, I introduce constraints. Sketch the same concept using only circles. Sketch it using only horizontal and vertical lines. Sketch it with only two elements. These constraints force the idea into unfamiliar configurations and often produce the most interesting results.
I also sketch negative space directly — drawing the white space shapes within a mark rather than the mark itself. This exercise consistently produces ideas I wouldn't arrive at by drawing positive forms.
From Thumbnail to Developed Sketch
After the thumbnail phase, I identify three to five directions worth developing. I enlarge these to a workable sketch size — about three inches — and refine the forms. At this stage I'm thinking about proportions, weight, and how the forms relate to each other.
I don't try to solve everything in the sketch. I'm looking for a clear concept and a viable form relationship. The refinement happens in vector.
The Scan and Trace Method
When I move from sketch to digital, I photograph or scan the developed sketches and place them in Illustrator as locked template layers. I trace over them with the pen tool, but I'm not slavishly replicating the sketch — the trace is a starting point for vector refinement.
In vector, I apply optical corrections: adjusting proportions, tightening curves, checking that strokes are consistent. The sketch is the idea; the vector is the execution.
When to Stop Sketching
The mistake I used to make was moving to digital too early — switching to Illustrator when I had the first idea that seemed workable. Now I sketch until I've genuinely exhausted my first-response ideas and gotten into less obvious territory. That usually takes two or three rounds of sketching with breaks in between.
The break matters. Coming back to sketches with fresh eyes reveals which directions are actually strong and which just seemed interesting in the moment.