Field note / logo design / process / branding
Why I Always Sketch Before I Open Illustrator
The case for analog ideation before digital execution in logo and brand design.
- Published
- Oct 15, 2022
- Length
- 2 min read / 439 words
- Topics
- logo design, process, branding
The screen narrows your thinking too early
There's a seductive immediacy to opening Illustrator and starting to push shapes around. The tools are responsive, the output looks polished, and it feels like progress. The problem is that digital tools have a gravitational pull toward the familiar — toward the shapes and arrangements you've already made, the techniques you know, the typefaces you've used before.
Sketching on paper resists that pull. A pencil and a blank page have no autocomplete, no snap-to-grid, no recently used fonts. The friction forces genuine exploration.
What sketching actually does
Sketching in the early stages of a logo project is not about producing finished drawings. It's about generating volume — getting as many different ideas out of your head and onto paper as quickly as possible before your inner critic starts editing.
I aim for at least 30-40 thumbnail sketches before I commit to any direction. These are small — about the size of a postage stamp — and fast. I'm not rendering details; I'm capturing the essence of an idea. Is this mark letterform-based or symbolic? Does it feel geometric or organic? Is it a container shape or an open form?
At thumbnail scale, I can evaluate the basic logic of an idea without getting distracted by execution details. A good idea is legible even as a rough sketch. A bad idea doesn't improve when you render it perfectly in Illustrator.
The editing phase
After generating volume, I step back and look at the full spread of sketches. I'm looking for ideas that have an internal logic — a reason why they work beyond "it looks cool." The ones that survive that test get a second round of slightly more developed sketches, working out the proportions and major relationships.
Only after this editing phase — after I've committed to a conceptual direction — do I move to the screen. At that point I'm not exploring anymore; I'm executing. The digital tools are perfect for execution.
What you lose when you skip this step
Designers who skip sketching tend to produce logos that feel generic. Not because they're bad designers, but because they've constrained their ideation to what the software makes easy. Every typeface that's popular in Illustrator starts appearing in logos. Every shape that's simple to construct in Bézier curves starts appearing in marks.
The sketch phase is where you find the ideas that are actually specific to this brand — the ones that couldn't have come from a different brief. Those ideas are worth the extra hour of analog work.