Indexwriting
Writing indexNote / Mar 11, 2024

Field note / print design / graphic design / production

Print Design Is Not a Dying Art

Every time someone declares print dead, I'm in the middle of a project that proves them wrong.

Published
Mar 11, 2024
Length
3 min read / 577 words
Topics
print design, graphic design, production

I've been hearing that print is dying since I started in this industry. Meanwhile, I've never been busier on print projects. The volume of thoughtless, automated, template-generated print has increased — but so has the appetite for print that's genuinely well-crafted. The market has bifurcated, and I know which end I want to work on.

Why Print Still Matters

Print is physical. It exists in space. You can hold it, fold it, leave it on a table, press it in a book. The tactile quality of a well-specified piece of print — the weight of the paper, the texture of the uncoated stock, the richness of a spot color, the depth of a blind emboss — communicates things that no screen can communicate.

When a brand gets print right, it signals that they care about the physical world. That they've thought about every surface. That the attention they pay to the paper stock on their business cards is the same attention they pay to everything else. Print is a proxy for quality in ways that digital just isn't.

The Production Knowledge Gap

The biggest problem in contemporary print design is that most designers working today were trained in an era where screen was primary and print was secondary. They don't have deep production knowledge. They don't know what a print-ready file actually requires. They don't know the difference between a file that looks correct on screen and one that will print correctly.

I learned print by spending time at press. If you've never watched your own work come off a sheet-fed offset press, you don't fully understand print. You don't feel the moment when the ink builds wrong, or see how uncoated stock absorbs differently than coated, or understand why the rich black mix matters for large solid areas.

Practical Print Knowledge That Changes Your Work

A few things that changed how I design for print:

Uncoated vs. coated stock. Colors shift dramatically between coated and uncoated stock. A CMYK value that's vibrant on coated reads as dull and slightly dirty on uncoated. I always request proofs on the actual specified stock, not a generic proof.

The rich black problem. 100K black in large areas looks flat and slightly washed out offset. A rich black — typically 60C 40M 40Y 100K — reads as deep and saturated. But use rich black in small type and you'll get color registration problems. Know when to use which.

Bleed and safe zones. Not just the technical requirements, but understanding why they exist. Anything important that's close to the trim edge will look uncomfortably close on the final printed piece even if it's technically within safe zone. Build in more room than the spec requires.

Paper weight and feel. The GSM spec tells you weight but not feel. An 170gsm uncoated doesn't feel like an 170gsm silk coated. Handle paper before specifying it.

Designing for the Actual Object

The best print projects I've worked on were ones where I understood the final object completely before I started designing. Dimensions, folds, binding method, stock, finish, print process — all of that has to inform the design decisions, not be figured out after the design is done.

Print that was designed for the physical object it becomes is always better than print that was designed on screen and then specified after the fact.