Indexwriting
Writing indexNote / Jun 10, 2019

Field note / graphic design / process / logo design

The Sketchbook Practice That Improved My Design Work

How maintaining a regular sketchbook practice changed the quality and speed of my design thinking.

Published
Jun 10, 2019
Length
3 min read / 504 words
Topics
graphic design, process, logo design

I stopped sketching regularly for about two years early in my career. I had good software, I could iterate quickly on screen, and sketching felt slow and imprecise compared to directly manipulating vectors. The work I was producing during those two years was technically competent and creatively mediocre.

When I restarted a daily sketchbook practice, the work changed. It took about three months to feel the difference, but once I felt it, the connection was obvious.

What Sketching Does That Software Doesn't

The computer is an execution environment. It's excellent at refining ideas, testing compositions, and producing output. It's not excellent at generating ideas in the first place, because every click is a commitment and every undo is an acknowledgment that a direction wasn't right.

A sketchbook is an idea-generation environment. The friction of putting pen to paper is lower than the friction of clicking and dragging. You can scribble a wrong idea and immediately put another mark next to it without undoing anything. The page tolerates ambiguity; software doesn't.

The result of more generative ideation before going to the computer is that the computer time is spent executing one of several viable directions, not exploring whether any direction is viable.

The Logo Sketch Process

For logo work specifically, I generate thumbnail sketches of mark ideas before opening Illustrator. Small, fast, loose — I'm not drawing finished logos, I'm drawing concepts. A rough gestural mark that captures an idea is enough. I generate 30–50 thumbnail marks for a single logo project before moving to the computer.

The process reveals something important: most ideas are wrong, and it's better to discover that in 30 seconds of sketching than in two hours of vector construction.

The Composition Sketch

For poster and layout work, I sketch compositional structures before building grids in InDesign. Where is the primary element? How large is it relative to the format? What is the relationship between type and image? A five-minute compositional sketch is worth an hour of layout work.

The spatial logic of a composition can be evaluated immediately in a sketch. Whether it will work in the final file depends on execution, but whether the basic structure is sound can be determined in a thumbnail.

What to Sketch

The sketchbook is for ideas, not finished drawings. I sketch concepts, spatial relationships, and compositional structures. I don't sketch finished illustrations or detailed letterforms unless I'm developing them for a specific purpose.

The habit that makes sketching productive is low pressure: the goal is quantity of ideas, not quality of drawing. The quality comes in the execution; the sketching is for generation.

Time Investment

I sketch for 20–30 minutes most mornings, independent of any specific project. Some of this sketching is project-specific; some is just practice — exploring forms, playing with letterforms, drawing marks without a purpose. The project-independent sketching builds fluency that transfers to project work. It's the design equivalent of scales and arpeggios.